Hey all. You can find us now on playstore as well. Just search for Comzone there. If you face a blackscreen on first start, you just have to go to settings/apps/comzone and turn on permissions for data storage. Would be nice if you leave a fair review/rating as well.
Hi folks - been a while... but now it's done - again
Uninstall the old version before you download the new one - it will not come back. This is what you get in return
New maps:
- Bootcamp - Deathmatch
- Cubane - Deathmatch
- Helipad - Deathmatch
Changes/Bug fixes:
- Bootcamp is some simple small dark map made by our dedicated player Khaled
- Cubane is a bigger map but not dark! It's some town on some caribbean planet. Bring some sunglasses...
- Helipad is taking place on some familiar location. You have maybe seen it in the original Single player Shadowgun. Of course i made some changes to it, just like i did with Summit.
- We added a few new bugs but forgot to remove them. Have fun to find and report them...
- We also added three new hats. You can find them in the store...
- Since we were running out of space we had to remove about 30 bugs.
- You will also notice a new style of server list that is separated into tabs for each gamemode.
- If you still don't want to scroll that large list of maps to go where the action is we now have a solution for you: Click on the brand new Quick Play Button to get right into a random map that already contains players in it.
- Weapon Stats are now listed for all of your weapons instead of just the one you were using the most.
- Now you can see your ping and your fps at the same time.
- You run with Health II? Now the healthbar will show your full 140%
- Battle Royale didn't get added yet - so don't ask where it is ;)
- We also did some other stuff but that's none of your business ;)
To make it easier to compete for all those new players we decided to raise their ranks.
Hi folks - been a while... but now it's done.
Uninstall the old version before you download the new one - it will not come back. This is what you get in return
New maps:
- Optilab - Deathmatch
- Patio - Deathmatch
- Snowbombing - Deathmatch
- Electric Dungeon - Deathmatch
- Summit - Deathmatch
- Gemini Port_v5 - Zonecontrol
Changes/Bug fixes:
- Optilab is some simple small dark map around a small building but it has some nice spots to take a break
- Patio is inside of a bigger building complex but also dark! Bring a flashlight...
- Snowbombing is a bigger map but not dark! It's almost plain white! Bring some sunglasses...
- Electric Dungeon is really dark so don't bump your head and don't shit your pants!
- Summit is basically the first level of the original Shadowgun singleplayer game, minus the tutorial, plus a lower area to play in as well and of course some other changes
- Gemini Port_v5 is the final version of Gemini Port - it's the one that made it into SGDZ minus the mobile-crashes!!!
- The ping indicator got some update to look nicer
- Now you can see when you're gonna die, not because you are some psychic but because we added a nice healthbar
- You always dreamed about teaming up with others in Deathmatch but was afraid to get banned? We found a solution: Team Deathmatch. Now not just a crude mod but a fully reworked gamemode. You only have to wait until your temp-ban has ended...
- Being part of a clan is a big thing. So why not make it official and use our new Clan-System and claim that tag you are wearing. Makes it harder for frauds.
- Nobody likes drones but hackers will hate them from now on. They are part of the new anti-cheat. Once the drone detects a hacker it will hunt him down and shoot him into a perma-ban.
- Some mobile players faced framedrops and overall bad performance on Oasis and Volcano. Changed some stuff so you need a new excuse for your bad results...
- We added a few new bugs but forgot to remove them. Have fun to find and report them...
- We used a new background picture in main-menu for quite some time now. You might have seen it in one of our videos or screenshots. Now it's available for regular players as well.
- We also did some other stuff but that's none of your business ;)
We reduced the spawn-protection from 2.5 to 0.5 seconds.
For those who don't know yet:
It ain't nice but it's there now. Deal with it!
New maps:
- Mobility_v3 - Zonecontrol
- Gemini Port_v2 - Zonecontrol
- Warzone Arena - Deathmatch
Changes/Bug fixes:
- Mobility_v3 is based on Mobility but has an additional path - give it a try and tell me how you like it...
- Gemini Port_v2 is just like Gemini Port - after it got hit by a hurricane
- Warzone Arena is like a mix of SGDZ´s Warzone and ComZone´s Training
- Sniperbeams got different colors now - changend them according to the weapons viewfinder
- Santa is coming to town - and he has a machinegun. Check out the store
- Mobility got removed because Mobility_v2 is way better anyway...
- Smallcupper got removed because PowerHub has kind of a similar layout and nobody liked that map anyway
- Invasion Arena got way nicer lights
Changes/Bug fixes:
- Mobility_v2 got some minor improvements so you dont get stuck in in some areas
- Seashell TDM got additional colliders
- Powerhub and Powerhub_v2 got their lights improved even more
- Oasis Control got some new lights
- Helicopter-Deaths should happen way less now
New maps:
- Mobility_v2 - Zonecontrol
- Seashell TDM - Team Death Match
Changes/Bug fixes:
- Mobility_v2 is based on Mobility but has some new elements and way nicer lights - give it a try and tell me how you like it...
- Seashell TDM is the good old DM map you know from SGDZ. But this time its Team Deathmatch. Dont go for zones - they are just there to create the teams - and some confusion...
- Camera got a fix - maybe you notice the difference when you are close to a wall or cover
- Karacus got a bigger layout - loading takes quite a while but is worth it
- Mobility got its own minimap in spawnmenu
- KYA DM got some floorplates so you get stuck less often
- Powerhub and Powerhub_v2 now show some nice lightning bolts on those Tesla coils. Also added lightprobes to v2 - you will see the difference (and maybe some color flickering in one tiny spot...
- Added anti-aliasing to the Ultra quality setting - will increase processor work but looks way better. Use with care
- Death Valley got some lightprobes and i moved the stairs closer to the wall
- Oasis Control is online now and got some additional fences for reasons...
- Global Chat got fixed for android users. You should now be able to see what you type before you hit send.
- Invasion_v2 got some additional colliders on the bridge - shouldnt be possible to get to the area below the bridge now.
New maps:
- Karacus Outpost - Zonecontrol
- KYA DM - Death Match
Changes/Bug fixes:
- Karacus Outpost is a map that haven't worked for a year... - The current layout is not finished and will be heavily edited in 2.9.0_v2. It takes a while to load - so dont disconnect ;)
- Death Valley got a bunch of additional covers. Added and moved some spawnpoints. New textures and new light for the tunnels.
- Invasion_v2 got a lot of additional colliders - again.
- Invasion Arena got some new lights to highlight dangerous corners and a nicer texture for the ground.
- Anticheat got improved.
- Mobility got a lot of additional covers plus some nade obstacles and some lights.
- Gemini Port (all Versions) got some covers to protect fresh spawned players. Also added more spawnpoints and moved some around.
- Oasis Control got temporary removed - but will reappear soon...
- GOLD!!! now you can buy 250 Gold for 10.000$ ingame-cash - The Shop isnt fixed yet and will show something else when purchasing, but you get your gold.
- Volcano got some new buildings and covers. Some palms had to go since they were bad for performance
- Occlusion got enabled so you should get some performance boost on weak devices. It aint perfect yet so maybe some stuff might disappear when walking sideways past it
- KYA DM is a map made a long while ago by KYA - tell me on fb if you like it or if some stuff needs some work. I havent played on it yet...
- Ads on mobile should be gone now - so i hope somebody donates some cash instead...
Your chance to play against MadFinger on ComZone.
New maps.
- Palace v2 - Zonecontrol
Changes/Bug fixes.
- Palace_v2 is a new version of the original Palace map from SGDZ. Added two new paths to get to C.
- Death Valley got another set of colliders - again and again. So i hope this time nobody will be able to climb the mountains for really real.
- Invasion_v2 got a lot of additional colliders. So there shouldn't be any guys hiding in walls anymore
- Speed-bug should be fixed now...
New maps.
- Gemini Port Duel - Deathmatch 1vs1
- Palace Duel - Deathmatch 1vs1
- Invasion_v2 - Zonecontrol
Changes/Bug fixes.
- Smoother stairs in Powerhub_v2
- Made a 1vs1 version of Gemini Port. Its a smaller area and only two players can join
- Made a 1vs1 version of Palace. Its the area around C and only two players can join
- Invasion_v2 is a new version of the original from SGDZ. This one has two bridges.
- Death Valley got another set of colliders - again. So i hope this time nobody will be able to climb the mountains for real. I also worked on the textures...
- Medikit-bug should be fixed now...
Minor server-sided update.
New maps.
- Duel Core - Deathmatch
- Libra Town - Deathmatch
Changes/Bug fixes.
- Fixed that stair platform bug in Palace
- Made a 1vs1 version of Core. Its only the upper floor and only two players can join - thats why its Duel Core
- Power Hub v2 got some bug fixes. No more falling through laser floors and no invisible floors in the extended area
- Invasion Arena got a little bridge added and also the skins shouldn't be black anymore. Stairs should be smooth to walk on as well.
- Libra Town is a large version of Libra - dont get distracted ;)
- Death Valley got another set of colliders. So i hope this time nobody will be able to climb the mountains.
Built a new client for Android so you mobile warriors can finally play on 2.8.6
New maps.
- Palace - Deathmatch
- Power Hub_v2 - Deathmatch
Changes/Bug fixes.
- Fixed that Platform glitch in Oasis
- Made a Death Match version of Palace. Main purpose is to see how well i could recreate the original lights but why not have some fun with it as well...
- Power Hub got a second enlarged version. The small version is still available
- All the old maps should work again like its used to be
Built a new client for Android so you mobile warriors can finally play on 2.8.5
New maps.
- Oasis - Deathmatch
- Power Hub - Deathmatch
- Indust - Deathmatch
- Gemini Port - Zone Control
Changes/Bug fixes.
- Nicer lights for OASIS
- Minor layout changes in OASIS plus two additionl dropships that can be entered
- Added Obstacles to MOBILITY and changed some lights
- INDUST got enlarged a little bit so now its easier to get through the doors
- INDUST also got some additional colliders to some hard to walk on stairs
- Some maps dont work proper right now due to some server script bug - will be fixed "soon"
New maps.
- Volcano - Deathmatch
- Smallcupper - Deathmatch
- Rebel - Deathmatch
- Candy - Deathmatch
- Dust Circle - Deathmatch
Changes/Bug fixes.
- New graphics setting: FPS.
- If you get killed by an item or a weapon, it will appear in the kill announcement.
- Optimized Anti Cheat - reduced the random kills when you fall.
- Improved performance - yes, we actually did improve it a lot, you will notice that on mobile.
- Nicknames, YAY!
- Team changing in ZC matches - happy Clan Wars!
- Black objects in Sam Base are now fixed.
- Now, if you don't select a region in account settings, you will be connected to the appropriate one.
- Fixed the bug that prevented you from destroying turrets with a melee attack.
- Improved the server manager - servers should stop disappearing every day.
- Fixed a bug that would not allow the menu music to start playing.
- STATS!!! You can now see all your lovely kills, accuracy and every other thing.
- Rankings - not perfect yet, will be improved soon.
New map.
- Gemini Port - Deathmatch
Changes/Bug fixes.
- You can now see your ping in match.
- Improved Crossing map quality.
- Added some colliders on Death Valley.
- Slightly improved performance on mobile devices.
- Fixed the second stairs collision on Libra.
- Added Sentry Gun Plasma and Test Gun to research. There is now a new category called Test.
We just launched a new server in the United States. You can change between America/Europe in your account settings in the game.
Please use the appropriate region in order to have a stable connection and reduce the lag.
Changes/Bug fixes.
- Mobile ads will no longer freeze the game when you join a match.
- Fixed an inaccessible corner in Libra.
- Fixed shader issues in Vortex.
- Increased Crossing map size. Currently having shader issues, which will be fixed in the next update
- Fixed non-working covers in Invasion Arena.
- Improved lobby security
- Added a beta anti cheat system. It may trigger false positives, we will tweak that over time.
- Fixed a bug that would allow you to refill Rocket Launchers ammo by changing to another weapon.
- Remove language filter.
- Temporary disabled Container Hall due to performance issues.
This update is mainly focused improving performance in Android devices.
We also now have a permanent link for Android version. Whenever there is a new update, you will get a message when you try to connect to a server telling you that you must update. Simply click OK and you will be sent to the download page.
The download page is the following: http://shadowgun-comzone.com/android.php
New maps.
- Asteroid - Zone Control
- Nether Novas - Deathmatch
Changes/Bug fixes.
- Fixed more collision problems in maps.
- You can now use Enter key to send a message in the lobby chat.
- Recreated the server list to support more servers.
- Automatically connect to proper lobby after changing region. You don't have to re-log anymore.
- Your settings (quality, aim sensitivity etc) are now being changed.
- Added more info to lobby statistics.
Changes/Bug fixes.
- Fixed shaders and collision problems in Sam Base.
- Fixed the "Black Holes" in the sky on Death Valley.
- Added lobby statistics(online players/servers) on the bottom bar in main menu.
- Added an experimental gun.
- Temporary removed the Plasma Gun Sentry from research - will be back soon.
- Created an auto restart system for servers. This will prevent memory leaks, a.k.a server crashes.
New maps.
- Sam Base - Deathmatch
- Death Valley- Zone Control
- Fixed all(hopefully) collision problems in Invasion Arena.
- Rocket Launchers no longer refill from Ammo Kits.
- MFG Developers hat and Halloween hat are not enabled in the hats store.
The new patch comes with two new maps.
- Invasion Arena - Deathmatch
- Crossing - Zone Control
Hey guys,
ComZone is back up and we're adding some great new maps! Keep an eye on the news page for change notes.